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Vaille

3
Posts
A member registered Dec 08, 2023

Recent community posts

Found the registry , deleted, and now its "factory" reset ! Everything is working ! :D Thank you for your help !

I have this error in the log :

UnauthorizedAccessException: Access to the path 'C:\Users\Vaille\Documents\My Pictures' is denied.

  at FileBrowser.GetAllDirectoryNames (System.String path) [0x00057] in <70b10ceaa322400282e297cbd2661509>:0 

  at FileBrowserUI.BuildDirectoryView (System.String path) [0x00000] in <70b10ceaa322400282e297cbd2661509>:0 

  at FileBrowserUI.Show (FileBrowserMode openMode, System.String startingPath) [0x00032] in <70b10ceaa322400282e297cbd2661509>:0 

  at MaterialUiController.ShowFileBrowserForResultPath () [0x00024] in <70b10ceaa322400282e297cbd2661509>:0 

  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <027a98498d8c4623bf0c4b0061801949>:0 

  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <027a98498d8c4623bf0c4b0061801949>:0 

  at UnityEngine.UI.Button.Press () [0x0001c] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4d685be77172497b9c5d885029ba77aa>:0 

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)

UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()

UnityEngine.EventSystems.StandaloneInputModule:Process()

UnityEngine.EventSystems.EventSystem:Update()


Also, I cannot rechange the save location. How can I force it to reset to default ? I tried download a new version, or delete files in Local Low, when I start a new instance, he keep this "bugged" Save location in memory

(1 edit)

Hello !

It seems like a great tool ! But I when I click generate,  the process is stuck in a forever loop it seems. I've let it run for half an hour on a low resolution texture to try, no luck so far.

Any idea what could cause this ?

Thanks a lot in advance !

Solved : If I change the default output path, It will be stuck in a rendering loop. Reverted back to default , it works !